Any suggestions will be GREATLY appreciated. - Support the channel: unresolved external symbol "int __stdcall EnumDevicesCallback (struct DIDEVICEINSTANCEA const *,void *)" (?EnumDevicesCallback@@YGHPBUDIDEVICEINSTANCEA@@PAX@Z) referenced in function [email protected] again foHere is my code: HRESULT Result; Result = DirectInput8Create(hInstance, DIRECTINPUT_VERSION, I'm learning direct x input from this book but I can't get my program to not crash. So why does Acquire() fail on my deviHRESULT WINAPI Hooked_DirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID* ppvOut, LPUNKNOWN punkOuter) {STATIC_FUNCTION_HOOK(DirectInput8Create, Hooked_DirectInput8Create); HRESULT hResult = CALL_ORIGINAL(hinst, dwVersion, riidltf, ppvOut, punkOuter);Quote:Original post by _Ethan_EDIT3: Well well well, turns out that the mouse was being controlled by SetCursorPos, so i just had to hook that and bam! I could move the cursor. If a device that requires polling is not polled periodically, no new data is received from the device. I've deleted all other add-on . I got it worked with c# but like i said it needs focus,but i want to send keys to a minimized/non focused window. That. The first instructs the DLL to start inspecting the names of all processes loaded afterwards in search for a specific process, and then injecting code into that process to override DirectInput8Create. I pass IID_IDirectInput8 as the REDIID, so I don''t see why this is giving me a problem. asi enabled. . What version of DirectX SDK do you have installed? Thanks. open your project file in a text editor and look for dinput. This is a single line out of a long. user11548. The ASI loader is actually dinput8. 7 years ago @Frisky. However inside my function I again alter the vtable back to its original value to call. DirectInput8Create. Reload to refresh your session. Local $aCall = DllCall ($hDINPUT, "long", "DirectInput8Create", "handle", $h , "dword", $DIRECTINPUT_VERSION, "ptr", DllStructGetPtr ($pIID), "ptr", $p, "ptr", 0). Teams. asi you only need AdvancedHookV. @Frisky Delete AdvancedHookV. Marked as answer by Paulem0071 Friday, June 25, 2010 3:25 PM; Friday, June 25, 2010 3:25 PM. It is a keylogger that uses DirectInput and IOCP's Overlapped I/O network model and minimizes the use of threads to show high speed. Note that DirectInput doesn't need a window handle anywhere. Install Microsoft . Installation. I followed the address and it showed "30 80 79 BF 3A 48 A2 4D AA 99 5D 64 ED 36 97 00" which indicates IID_IDirectInput8A I created dll project as Multi-Byte Character Set and injected example code but nothing. lib file, or define this variable on your own (which is not such a bad thing if you don't want to depend on dinput8. Version 3. 3) Once the KB device is created, caught from your. Learn more about TeamsDirectInput8Create_ptr DirectInput8Create_orig; PLUGIN_API HRESULT WINAPI DirectInput8Create (HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID * ppvOut, void * punkOuter) return DirectInput8Create_orig (hinst,. and ELS. log (Version 1. NET are not loaded correctly. fos NVSE DLL DoPostLoadGameHook: systemsave William. Chris D’Annunzio 11/17/2003 Page 1 of 4 Keyboard Input Using DirectInput Introduction This is a quick set of instructions for using DirectInput to get basic keyboard input Its x86 process on x64 environment (wow64) I bped DirectInput8Create and 3rd argument was just pure pointer just like hitman example. You'll still have your old x64e. Started by Harvester944 March 28, 2005 09:34 PM. kb->SetCooperativeLevel (GetConsoleWindow (), DISCL_FOREGROUND | DISCL_NONEXCLUSIVE); Here is an. Aug 2001. LIBRARY "d3d9"EXPORTS Direct3DCreate9 = hookDirect3DCreate9 @1 DirectInput8Create = hookDirectInput8Create @2 But hookDirectInput8Create doesn't get called. The game in question is AquaNox – a submarine-based shooter from 2001. The ASI loader comes from two sources. hinst gets it value from the hinstance of the program (Config. You can just use null in the parameter for a handle to a window. Direct use of DirectInput is very hard task: to access IDirectInput8 interface you need to call DirectInput8Create function which cannot be "pInvoked" (or I don't know how?). dll, but the DirectInput hook's not working, which is why. To fix this issue, I suggest you try the following steps: 1->Link to the Dinput8. lethinh282. dll" I just want to create a DInput8. ytd come out with textures and the same exact file. h","path":"dinput8/AddressLookupTable. The use of DirectInput for keyboard and mouse input is not recommended. Feb 5, 2010 at 19:54. Both Xbox and Windows programming will use the same sets of core APIs, allowing programming to translate cross-platform much easier. exe Base: 400000 Log Added: Searching dinput8. My guess is the mod support files scripthookV and scripthookV . ini + the ELS folder. Action. DirectInput8Create. No, it says that DirectInputCreate is unidentified. You can rate examples to help us improve the quality of examples. To create a DirectX 7. They are exactly the same files in principle, both from 2015. Basically, since my DLL does TONS of stuff at runtime, it took about 4 seconds before trigger the DllMain' return. . so it probably needs you to make a configuration change to exist (can't really recall). 1868. txt. Xbox 和 Windows 编程都将使用相同的核心 API 集,这使得编程能够更轻松地跨平台转换. 另一方面,正是由于. KOID is a external cheat working on most of the actual minecraft launchers, which have : -Reach ( 1. Yes No Replies (1) Hello, I have a 32 bit console program which listens to external USB triggers (sensoriumembedded. dll to dinput8. . - ddmk/dinput8. I've also Open IV linked with my game library with OpenIV. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. Select the DirectInput tab. dll. 0. 今回は、ゲーム制作では欠かせないキーボードによる入力をやって行きます。. NET I'm pretty sure it's not a conflict of mods just the fact that script hook . Follow edited Nov 5, 2014 at 13:06. I previously had an earlier version of wireshark and maybe the uninstall didn't remove the existing file. 05/31/2018. ScriptHook Failed to load. Teams. Download and install the latest Script Hook V. Looking at both Steam and GOG pages the game seems to be positively received and despite being nearly 20 years old, it doesn’t seem to have any major incompatibilities with modern systems – with one. 7 years ago @Frisky. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible. h header file anymore, and I can't even initialize DirectInput >=( here's my code snippet that doesn't compile: #define DIRECTINPUT_VERSION 0x0800 #include <dinput. {"payload":{"allShortcutsEnabled":false,"fileTree":{"src/skse/skse":{"items":[{"name":"Colors. Quick access. dose anyone have a link to a tutorial on how to do DirectX9 Input? DirectInput is a relatively easy API to learn, all that you would need to know is included in the DirectX SDK documentation. Improve this question. The toolkit was first released on MSDN. These are the top rated real world C++ (Cpp) examples of LPDIRECTINPUTDEVICE8::SetCooperativeLevel extracted from open source projects. DirectInputCreate (Windows CE 5. Once you have configured the device you can start. I''m implementing an action map class for my combination DirectX wrapper/engine. @lukesignh did you read the Polling and Event Notification documentation that Roman linked you to? "To find out whether it is necessary to call IDirectInputDevice8::Poll each time you want to retrieve data, first set the data format for the device, then call the IDirectInputDevice8::GetCapabilities method and check for the DIDC_POLLEDDATAFORMAT flag in the DIDEVCAPS structure. . I tried rebuild all, same problem. You should use Windows messages instead . After you create the device object, you do any necessary configuration, such as calling the SetCooperativeLevel method. dll. Pastebin is a website where you can store text online for a set period of time. Displays property pages for connected input devices and enables the user to map actions to device controls. Marked as answer by May Wang - MSFT Friday, November 14, 2014 8:38 AMI can hit F4 once, nothing. DirectInput8Create_Type OldFn = (DirectInput8Create_Type)D3DHook. Thanks for the help anyway! p. com is the number one paste tool since 2002. The DirectInput object created by DirectInput8Create function is implemented in Dinput8. asi scripts to fail. asi files and everything in my scripts folder, but the game will only launch if I delete dinput8. You signed out in another tab or window. The DirectInput API is used to process data from a joystick, or other game controller. Both Xbox and Windows programming will use the same sets of core APIs, allowing programming to translate cross-platform much easier. lib. Definitely anywhere you used to use DirectInput you should now use Raw Input. To do that, i searched a lot of forums and from what i learn,i need to hook the DirectInput and change the Buffer. Thanks. You can wait on the event, and then once you have the notification,. To run the System file checker, follow the steps given below: Press the Windows + R keys to open the Run utility. 💖 Thank you ! 💖. . This is replicating the "sleep-workaround", but with a cleaner use of hooks. This could be a problem on my system only with an outdated version of dinput8. If the device does not require polling, calling this method has no effect. Please provide me a complete example as I've looked at many APIs and function prototypes of the DirectX library to use and I'm still very lost. UnKnoWnCheaTs - Multiplayer Game Hacking and Cheats, leading the scene since 2000. h and dinput. Here is the code for handling multiple keyboards with raw input. Threats include any threat of suicide, violence, or harm to another. After allowing the game to update, then updating ScriptHookV along with the update. Set it somewhere you can find it. typedef interface ID3DXBuffer ID3DXBuffer; typedef interface ID3DXBuffer *LPD3DXBUFFER;OriginalFunction = (DirectInput8Create_t)GetProcAddress(DInput8DLL, "DirectInput8Create"); } This code as example you can load any library using any function from library check it with ida. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. GameDev. lib library instead of Dinput. GameDev. dll" => 00007FFFE9E90000. e. That would also explain why the log file is missing. Log Added: Found DirectInput8Create: 623ec5d0 ! Log Added: GetDevicestate is here (DirectInput8Create - 7670): 623e4f60 Log Added: Hooking. Functions[D3DFN_DirectInput8Create]. 0 for Managed Code. Contribute to DrNseven/dipOverlay development by creating an account on GitHub. When converting a legacy application to Direct3D 9, you must add a call to either IDirect3DDevice9::SetFVF to use the fixed function pipeline, or IDirect3DDevice9::SetVertexDeclaration to use a vertex shader before you make any Draw calls. I've also tried just running scripthookv with. Open the Windows control panel. IDirectInput8::ConfigureDevices. 8 years 3 months ago - 8 years 3 months ago #1 by lethinh282 Crash The Witcher 3 was created by lethinh282. h). #include <d3dx9. The ID3DXBuffer interface is obtained by calling the D3DXCreateBuffer function. NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput. exe: 0xC0000005: Access violation readReference material for the DirectInput C/C++ API is divided into the following categories. wrote: DirectInput8Create(hInstance, //our window instance (we will select it when we will use initDInput()) DIRECTINPUT_VERSION, //use a compatible version IID_IDirectInput8, //This is the direct input interfance version (void**)&din, //The pointer to the interfance (for some reason we need to use it like a "void"SCRIPT HOOK V old v1. For some weird reason my AdvancedHookV. dip hook with overlay, can bypass old anticheats. Since then my ScriptHookV. GetAsyncKeyState()& 0x8000f (3) 2. dll in my GTAV folder, the game will not launch. Maybe with the two combined it will fix your issues? To be honest though, I'm starting to think that the additional problems being caused with v83 is just because it's a poorly. Join Date Jun 2012 Location trailerpark Posts 2,008 Thanks 2,100 Thanked 1,083 Times in 753 Poststhis is my scripthook log. Does it help if you move ‘using namespace’ directives to the body of GameDevice constructor and maybe do not use ‘extern “C”’?The D3DX utility library (D3DX 9, D3DX 10, and D3DX 11), including Effects, is deprecated for UWP. NET 4. API: "DirectInput8Create". In order to use the WikiLeaks public submission system as detailed above you can download the Tor Browser Bundle, which is a Firefox-like browser available for Windows, Mac OS X and. DirectInputを使用する場合、最初にIDirectInput8を作成します。 IDirectInput8はDirectX9におけるDirectInputの大元になりますが この後に作成するIDirectInputDevice8を作成した後はほとんど使用しません。 作成にはIDirectInput8を生成する「DirectInput8Create関数」を使. Try temporarily disabling your antiviral software. No message or anything. Even if it wasn't, you could still initialize DirectInput8 using some interesting methods or dynamically loading the DLL (shown below). The etwdump. Installation: 1. 9 )-AutoClick ( Bypass Every Client )-Velocity. If the application is using action mapping, the data format is set instead by the call to IDirectInputDevice8. Nope. Ok so I'm attempting to do some hooking of DirectInput8create. The ASI loader comes from two sources. dll. In short, use SendInput with scan codes and DirectInput will respond. When converting a legacy application to Direct3D 9, you must add a call to either IDirect3DDevice9::SetFVF to use the fixed function pipeline, or IDirect3DDevice9::SetVertexDeclaration to use a vertex shader before you. You should use Windows messages instead . asiloader log: // GTA V ASI LOADER (build May 2 2015) // (C) Alexander Blade 2015. To listen, I initiate direct input with. I think it can be that , See my asiloader log, it don't load here. Thanks for contributing an answer to Stack Overflow! Please be sure to answer the question. dll, but the DirectInput hook's not working, which is why. yft's and a . If the method returns DI_BUFFEROVERFLOW, the data in the rgdod array has been truncated. exe. Made sure directx 11 is chosen. (essentially the textbook way) It goes: if (FAILED (DirectInput8Create (hInstance, DIRECTINPUT_VERSION,. Provide details and share your research! But avoid. rpf file, but use that to extract (or export, maybe) any car models that you want to return to normal state from there. If you delete dinput8. Unless he was using a super old version of OpenIV and a new version of SH. So i did some research and i think Shaiya needs DirectInput. So i did some research and i think Shaiya needs DirectInput. 与 DirectInput 相比,XInput 更易于使用且需要更少的设置. dll. DirectInput is an API for input devices including the mouse, keyboard, joystick, and other game controllers, as well as for force-feedback (input/output) devices. Does it help if you move ‘using namespace’ directives to the body of GameDevice constructor and maybe do not use ‘extern “C”’?DirectInput8Create. You could probably assume it will work when the window is 'focused' and use that as your wait criterion, but technically it could still fail so I'd recommend just constantly re-attempting to get the mouse. Setting up x360ce consists of copying a single small . net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. LIB: "C:WINDOWSsystem32dinput8. I ran a scan for malware / spyware. asi , i removed openinteriors and my trainerv, but for some reason im having. I put all my mods in the scripts folder and downloaded the latest Native UI/ ScriptHookVDotNet but my asi loader won't load correctly. However, when the debug version of the program is run without VS2012, it crashes. If so, goto speedsouls and learn how to downpatch your game to a version that works. dose anyone have a link to a tutorial on how to do DirectX9 Input? DirectInput is a relatively easy API to learn, all that you would need to know is included in the DirectX SDK documentation. open your project file in a text editor and look for dinput. lib' After installing the DirectX SDK, I kept getting the error. 手机玩起来太烫了,三桑直接给我强制退出了. Don't think that's causing my issues though. You have a choice of identifying keys using either virtual key codes or scan codes (see KEYBDINPUT. A tag already exists with the provided branch name. Currently I can't get the variables correct on this call. DirectInput8Create. When you open the page, go to the "Help with games" section in order to find the right path to look for help. cpp","contentType":"file"},{"name. These are the top rated real world C++ (Cpp) examples of IDirectInputDevice8::SendDeviceData extracted from open source projects. This is part of a class. I have everything I've always had in modding. Functions[D3DFN_DirectInput8Create]. Hook_DirectInput8Create_Execute NVSE DLL DoPreLoadGameHook: quicksave. // DirectInput8Create wrapper for dinput8. {"payload":{"allShortcutsEnabled":false,"fileTree":{"proxy":{"items":[{"name":"device. LIBRARY "d3d9"EXPORTS Direct3DCreate9 = hookDirect3DCreate9 @1 DirectInput8Create = hookDirectInput8Create @2 But hookDirectInput8Create doesn't get called. You'll still have your old x64e. dll are the newest version and from the official source. DirectInput8Create_Type OldFn = (DirectInput8Create_Type)D3DHook. 2 (or higher, so skip this step on Windows 10) AND Microsoft Visual C++ Redistributable Package for Visual Studio 2013 (x64). . AND Microsoft Visual C++ Redistributable Package for Visual Studio 2015 (x64). Unless he was using a super old version of OpenIV and a new version of SH. dll, but for some reason it crashes even if I'm essentially just calling the original function. Perhaps have the application loop (call something like Sleep(100); in the mean time) and keep trying until it finally acquires the mouse. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":". If disabling the anti-virus doesn't work, try a verify integrity. Forums home; Browse forums users; FAQ; Search related threadsIt is a toolkit that helps developers to efficiently convert from C to managed P/Invoke signatures or verse visa. text. However when I call GetDeviceState(256, state) each byte in the array is 0 even though I press some keys. Asking for help, clarification, or responding to other answers. This value is normally DIRECTINPUT_VERSION. It is a keylogger that uses DirectInput and IOCP's Overlapped I/O network model and minimizes the use of threads to show high speed. Use the DirectInput8Create() function Example: DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL ) Highlight: DIRECTINPUT_VERSIONis the current DirectInput version IID_IDirectInput8is the interface we wish to create, now it is a DirectInput 8 interface $ objdump -d example. To listen, I initiate direct input with DirectInput8Create (). So, I removed everything except openiv and the two openiv mods, wov and improvements in gore 3, they load and work just fine, also its a little odd i used to need the packfile limit adjuster and heaplimit adjuster but now i don't, but the asi loader still will only load openiv. 0 SDK without using CoCreateInstance : Set "#define DIRECTINPUT_VERSION 0x0700" before the include statement for dinput. log : // GTA V ASI LOADER (build May 2 2015) // (C) Alexander Blade 2015 LIB: "C:WINDOWSsystem32dinput8. If I use. steamappscommonRed Dead Redemption 2. API: "DirectInput8Create" => 00007FFE57ACA050. fos Reading mod list from co-save Loading array variables Loading strings plugin has data in save file but no handler NVSE DLL DoLoadGameHook: quicksave. This DLL exports 2 functions, InstallHook and RemoveHook. If it wasn't for the fact that it's in my MCM, I woudln't even know it was installed. lib. 1 I'm just beginning with directx/directinput development and I'm running some tests with some code samples I've found online. DirectInput8Create Addr: E86279B0 DirectInput8Create (pattern) Addr: E86279B0 Open dinput8 libray (mouse): Ok -> Device name: [Mouse] Mouse -> GUID [instance]: 0x6F1D2B60, 0xD5A0, 0x11CF, [ BF C7 44 45 53 54 0 0 ] -> GUID [product]: 0x6F1D2B60, 0xD5A0, 0x11CF, [ BF C7 44 45 53 54 0 0 ] Mouse device address:. Copy ScriptHookV. I went to the CASM page but none of the help. This function is part of the DirectX 9. fos NVSE DLL DoSaveGameHook: William - Save 11. This is illegal since is has to be one or the other, but not both external and internal. Members. Remarks. unresolved external symbol "int __stdcall EnumDevicesCallback (struct DIDEVICEINSTANCEA const *,void *)". So I tried the DirectInput8Create version. dll to the game’s main folder, i. cpp","contentType. You are saying that the function is external, defined in a Dll. . Run the . Crashes when the dotnet files are there, doesn't when they aren't. h header file anymore, and I can't even initialize DirectInput >=( here's my code snippet that doesn't compile: #define DIRECTINPUT_VERSION 0x0800 #include <dinput. I only use Menyoo and Character Swap to play as a female character during missions, they worked fine until the last update, I updated ScripthookV and ScripthookVdotnet. A tag already exists with the provided branch name. x or DirectX 9. hinst = hinstance. LIB: "C:WINDOWSsystem32dinput8. Here's the d3d9 log output, since the program wasn't even able to. However, after reverting it and applying a hook/detour from a dll injected via ijl15, the missed CoInitialize call still laughs at us: This browser is no longer supported. {"payload":{"allShortcutsEnabled":false,"fileTree":{"dinput8":{"items":[{"name":"AddressLookupTable. Compiled, checked that the application was 64bit, and it executes cleanly without generating an invalid parameter message. dll and . OrigFn;. it won''t work Using the following code: HINSTANCE g_hinst; LPDIRECTINPUT8 g_lpDI; LPDIRECTINPUTDEVICE8 g_lpDIDevice; DirectInput8Create(g_hinst, DIRECTINPUT_Kenneth, It looks like you are trying to use some DirectX8 DirectInput calls. Learn more about TeamsHello, how can I create GUID of IID_IDirectInput8 constant ? I get the value is : IID_IDirectInput8 = { 0xBF798031,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00 }; But I am not able to convert it to standard GUID. What I have already tried to resolve this to see if anyone else had the same problem on different posts, but the issue wasn't resolved. March 15, 2003 05:34 PM. h>. I am only wanting to do a 'pass-through' of the API call. Takes half the screen away. o: file format elf64-x86-64 Disassembly of section . WRN: Assembly binding logging is turned OFF. Link to the Dinput. vcxproj","path":"DirectInput/Joystick/Joystick_2019. dll. com). Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support. Remember to backup saves and other important files before you do anything. Light Hook_DirectInput8Create_Execute NVSE DLL DoPreLoadGameHook: quicksave. libs in VS2008 C++ incorrectly, but a bit more searching took. fos Reading mod list from co-save Loading array variables Loading strings plugin has data in save file but no handler NVSE DLL DoLoadGameHook: quicksave. Your screenshot shows a loading notice that a "new caliber of 7. dll" => 00007FF938FE0000 API: "DirectInput8Create" => 00007FF938FE2230 API: "DllCanUnloadNow" => 00007FF938FF5220 API:. Try DirectInput8Create(). Your target will more then likely be using the polling method. 0. Q&A for work. ULONG oldCreateDevice; HRESULT WINAPI xCreateDevice (DWORD d1, DWORD d2, DWORD d3, DWORD d4) { HRESULT hr = (. dll 👍 1 elmindreda reacted with thumbs up emojiInstall Microsoft . I've also Open IV linked with my game library with OpenIV. Then I used the DirectInput hook to block The GetDeviceState and Data, and all working good. I would like to create DLL, CLI/C++ Class library with DirectX - DirectInput functions. Click copy to mods. I think it can be that , See my asiloader log, it don't load here. Callback Functions (DirectInput) DirectInput Functions. . IDirectInput8 is an interface to a new class of object, represented by the class identifier CLSID_DirectInput8, and cannot be obtained by calling QueryInterface on an interface to objects of class CLSID_DirectInput. So you need to either link with dinput8. cpp","path":"OpenParrot/src. Connect and share knowledge within a single location that is structured and easy to search. h> instead of. 0 cannot be obtained in this implementation. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. dll. XInput device will have vibration functionality only when using XInput APIs. Nothing found. I got it worked with c# but like i said it needs focus,but i want to send keys to a minimized/non focused window. It is necessary to set the data format only once. As to expect. . DirectInput is an API for input devices including the mouse, keyboard, joystick, and other game controllers, as well as for force-feedback (input/output) devices. 1. I'm trying to hook some Direct Input functions. Then, I would obviously like to have it be read from it and display the read data on the console using cout or something similar. NET are not loaded correctly. Basically, since my DLL does TONS of stuff at runtime, it took about 4 seconds before trigger the DllMain' return. , although it does it called when I change the LIBRARY to "dinput8" and changed the dll name from d3d9. Required features: "Win32_Devices_HumanInterfaceDevice", "Win32_Foundation""Win32_Devices_HumanInterfaceDevice", "Win32_Foundation"Basically what's DirectInput8Create's role in this and why do we need an extra module definition file and asm file to do whatever the heck is going on? Why isn't just renaming the dll to dinput8. From the ASI loader file: // GTA V ASI LOADER (build May 2 2015) // (C) Alexander Blade 2015. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. @Kwebbl The new release of ScriptHookVDotNet has changed the name to scripthookDotNet2 and until NativeUI is updated, is causing crashes/problems with any mods using NativeUI. The DirectInput API is used to process data from a joystick, or other game controller. The device window determines the location and size of the back buffer on screen. Ive installed both multiple times, tried multiple trainers, none of them fucking work. All repliesI hope I dont sound dumb asking this but, has directinput8 been removed in the august update? there isn't a dinput8. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. dll. Click here and we’ll get you to the right game studio to help you.